three
Version:
JavaScript 3D library
43 lines (23 loc) • 818 B
JavaScript
import Renderer from '../common/Renderer.js';
import WebGLBackend from '../webgl-fallback/WebGLBackend.js';
import WebGPUBackend from './WebGPUBackend.js';
import BasicNodeLibrary from './nodes/BasicNodeLibrary.js';
class WebGPURenderer extends Renderer {
constructor( parameters = {} ) {
let BackendClass;
if ( parameters.forceWebGL ) {
BackendClass = WebGLBackend;
} else {
BackendClass = WebGPUBackend;
parameters.getFallback = () => {
console.warn( 'THREE.WebGPURenderer: WebGPU is not available, running under WebGL2 backend.' );
return new WebGLBackend( parameters );
};
}
const backend = new BackendClass( parameters );
super( backend, parameters );
this.library = new BasicNodeLibrary();
this.isWebGPURenderer = true;
}
}
export default WebGPURenderer;