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three

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JavaScript 3D library

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import AnalyticLightNode from './AnalyticLightNode.js'; import { normalWorld } from '../accessors/Normal.js'; import { uniformArray } from '../accessors/UniformArrayNode.js'; import { Vector3 } from '../../math/Vector3.js'; import getShIrradianceAt from '../functions/material/getShIrradianceAt.js'; class LightProbeNode extends AnalyticLightNode { static get type() { return 'LightProbeNode'; } constructor( light = null ) { super( light ); const array = []; for ( let i = 0; i < 9; i ++ ) array.push( new Vector3() ); this.lightProbe = uniformArray( array ); } update( frame ) { const { light } = this; super.update( frame ); // for ( let i = 0; i < 9; i ++ ) { this.lightProbe.array[ i ].copy( light.sh.coefficients[ i ] ).multiplyScalar( light.intensity ); } } setup( builder ) { const irradiance = getShIrradianceAt( normalWorld, this.lightProbe ); builder.context.irradiance.addAssign( irradiance ); } } export default LightProbeNode;