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three

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JavaScript 3D library

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import { positionWorld } from '../../accessors/Position.js'; import { float, Fn, min, normalize, sub, vec3 } from '../../tsl/TSLBase.js'; // https://devlog-martinsh.blogspot.com/2011/09/box-projected-cube-environment-mapping.html const getParallaxCorrectNormal = /*@__PURE__*/ Fn( ( [ normal, cubeSize, cubePos ] ) => { const nDir = normalize( normal ).toVar( 'nDir' ); const rbmax = sub( float( 0.5 ).mul( cubeSize.sub( cubePos ) ), positionWorld ).div( nDir ).toVar( 'rbmax' ); const rbmin = sub( float( - 0.5 ).mul( cubeSize.sub( cubePos ) ), positionWorld ).div( nDir ).toVar( 'rbmin' ); const rbminmax = vec3().toVar( 'rbminmax' ); rbminmax.x = nDir.x.greaterThan( float( 0 ) ).select( rbmax.x, rbmin.x ); rbminmax.y = nDir.y.greaterThan( float( 0 ) ).select( rbmax.y, rbmin.y ); rbminmax.z = nDir.z.greaterThan( float( 0 ) ).select( rbmax.z, rbmin.z ); const correction = min( min( rbminmax.x, rbminmax.y ), rbminmax.z ).toVar( 'correction' ); const boxIntersection = positionWorld.add( nDir.mul( correction ) ).toVar( 'boxIntersection' ); return boxIntersection.sub( cubePos ); } ); export default getParallaxCorrectNormal;