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three

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JavaScript 3D library

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import { Material } from '../Material.js'; import { NormalBlending } from '../../constants.js'; import { getNodeChildren, getCacheKey } from '../../nodes/core/NodeUtils.js'; import { attribute } from '../../nodes/core/AttributeNode.js'; import { output, diffuseColor, emissive, varyingProperty } from '../../nodes/core/PropertyNode.js'; import { materialAlphaTest, materialColor, materialOpacity, materialEmissive, materialNormal, materialLightMap, materialAOMap } from '../../nodes/accessors/MaterialNode.js'; import { modelViewProjection } from '../../nodes/accessors/ModelViewProjectionNode.js'; import { normalLocal } from '../../nodes/accessors/Normal.js'; import { instancedMesh } from '../../nodes/accessors/InstancedMeshNode.js'; import { batch } from '../../nodes/accessors/BatchNode.js'; import { materialReference } from '../../nodes/accessors/MaterialReferenceNode.js'; import { positionLocal, positionView } from '../../nodes/accessors/Position.js'; import { skinningReference } from '../../nodes/accessors/SkinningNode.js'; import { morphReference } from '../../nodes/accessors/MorphNode.js'; import { mix } from '../../nodes/math/MathNode.js'; import { float, vec3, vec4 } from '../../nodes/tsl/TSLBase.js'; import AONode from '../../nodes/lighting/AONode.js'; import { lightingContext } from '../../nodes/lighting/LightingContextNode.js'; import IrradianceNode from '../../nodes/lighting/IrradianceNode.js'; import { depth, viewZToLogarithmicDepth, viewZToOrthographicDepth } from '../../nodes/display/ViewportDepthNode.js'; import { cameraFar, cameraNear } from '../../nodes/accessors/Camera.js'; import { clipping, clippingAlpha, hardwareClipping } from '../../nodes/accessors/ClippingNode.js'; import NodeMaterialObserver from './manager/NodeMaterialObserver.js'; import getAlphaHashThreshold from '../../nodes/functions/material/getAlphaHashThreshold.js'; class NodeMaterial extends Material { static get type() { return 'NodeMaterial'; } get type() { return this.constructor.type; } set type( _value ) { /* */ } constructor() { super(); this.isNodeMaterial = true; this.forceSinglePass = false; this.fog = true; this.lights = false; this.hardwareClipping = false; this.lightsNode = null; this.envNode = null; this.aoNode = null; this.colorNode = null; this.normalNode = null; this.opacityNode = null; this.backdropNode = null; this.backdropAlphaNode = null; this.alphaTestNode = null; this.positionNode = null; this.geometryNode = null; this.depthNode = null; this.shadowPositionNode = null; this.receivedShadowNode = null; this.castShadowNode = null; this.outputNode = null; this.mrtNode = null; this.fragmentNode = null; this.vertexNode = null; } customProgramCacheKey() { return this.type + getCacheKey( this ); } build( builder ) { this.setup( builder ); } setupObserver( builder ) { return new NodeMaterialObserver( builder ); } setup( builder ) { builder.context.setupNormal = () => this.setupNormal( builder ); const renderer = builder.renderer; const renderTarget = renderer.getRenderTarget(); // < VERTEX STAGE > builder.addStack(); builder.stack.outputNode = this.vertexNode || this.setupPosition( builder ); if ( this.geometryNode !== null ) { builder.stack.outputNode = builder.stack.outputNode.bypass( this.geometryNode ); } builder.addFlow( 'vertex', builder.removeStack() ); // < FRAGMENT STAGE > builder.addStack(); let resultNode; const clippingNode = this.setupClipping( builder ); if ( this.depthWrite === true ) { // only write depth if depth buffer is configured if ( renderTarget !== null ) { if ( renderTarget.depthBuffer === true ) this.setupDepth( builder ); } else { if ( renderer.depth === true ) this.setupDepth( builder ); } } if ( this.fragmentNode === null ) { this.setupDiffuseColor( builder ); this.setupVariants( builder ); const outgoingLightNode = this.setupLighting( builder ); if ( clippingNode !== null ) builder.stack.add( clippingNode ); // force unsigned floats - useful for RenderTargets const basicOutput = vec4( outgoingLightNode, diffuseColor.a ).max( 0 ); resultNode = this.setupOutput( builder, basicOutput ); // OUTPUT NODE output.assign( resultNode ); // if ( this.outputNode !== null ) resultNode = this.outputNode; // MRT if ( renderTarget !== null ) { const mrt = renderer.getMRT(); const materialMRT = this.mrtNode; if ( mrt !== null ) { resultNode = mrt; if ( materialMRT !== null ) { resultNode = mrt.merge( materialMRT ); } } else if ( materialMRT !== null ) { resultNode = materialMRT; } } } else { let fragmentNode = this.fragmentNode; if ( fragmentNode.isOutputStructNode !== true ) { fragmentNode = vec4( fragmentNode ); } resultNode = this.setupOutput( builder, fragmentNode ); } builder.stack.outputNode = resultNode; builder.addFlow( 'fragment', builder.removeStack() ); // < MONITOR > builder.monitor = this.setupObserver( builder ); } setupClipping( builder ) { if ( builder.clippingContext === null ) return null; const { unionPlanes, intersectionPlanes } = builder.clippingContext; let result = null; if ( unionPlanes.length > 0 || intersectionPlanes.length > 0 ) { const samples = builder.renderer.samples; if ( this.alphaToCoverage && samples > 1 ) { // to be added to flow when the color/alpha value has been determined result = clippingAlpha(); } else { builder.stack.add( clipping() ); } } return result; } setupHardwareClipping( builder ) { this.hardwareClipping = false; if ( builder.clippingContext === null ) return; const candidateCount = builder.clippingContext.unionPlanes.length; // 8 planes supported by WebGL ANGLE_clip_cull_distance and WebGPU clip-distances if ( candidateCount > 0 && candidateCount <= 8 && builder.isAvailable( 'clipDistance' ) ) { builder.stack.add( hardwareClipping() ); this.hardwareClipping = true; } return; } setupDepth( builder ) { const { renderer, camera } = builder; // Depth let depthNode = this.depthNode; if ( depthNode === null ) { const mrt = renderer.getMRT(); if ( mrt && mrt.has( 'depth' ) ) { depthNode = mrt.get( 'depth' ); } else if ( renderer.logarithmicDepthBuffer === true ) { if ( camera.isPerspectiveCamera ) { depthNode = viewZToLogarithmicDepth( positionView.z, cameraNear, cameraFar ); } else { depthNode = viewZToOrthographicDepth( positionView.z, cameraNear, cameraFar ); } } } if ( depthNode !== null ) { depth.assign( depthNode ).append(); } } setupPosition( builder ) { const { object } = builder; const geometry = object.geometry; builder.addStack(); // Vertex if ( geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color ) { morphReference( object ).append(); } if ( object.isSkinnedMesh === true ) { skinningReference( object ).append(); } if ( this.displacementMap ) { const displacementMap = materialReference( 'displacementMap', 'texture' ); const displacementScale = materialReference( 'displacementScale', 'float' ); const displacementBias = materialReference( 'displacementBias', 'float' ); positionLocal.addAssign( normalLocal.normalize().mul( ( displacementMap.x.mul( displacementScale ).add( displacementBias ) ) ) ); } if ( object.isBatchedMesh ) { batch( object ).append(); } if ( ( object.isInstancedMesh && object.instanceMatrix && object.instanceMatrix.isInstancedBufferAttribute === true ) ) { instancedMesh( object ).append(); } if ( this.positionNode !== null ) { positionLocal.assign( this.positionNode ); } this.setupHardwareClipping( builder ); const mvp = modelViewProjection(); builder.context.vertex = builder.removeStack(); builder.context.mvp = mvp; return mvp; } setupDiffuseColor( { object, geometry } ) { let colorNode = this.colorNode ? vec4( this.colorNode ) : materialColor; // VERTEX COLORS if ( this.vertexColors === true && geometry.hasAttribute( 'color' ) ) { colorNode = vec4( colorNode.xyz.mul( attribute( 'color', 'vec3' ) ), colorNode.a ); } // Instanced colors if ( object.instanceColor ) { const instanceColor = varyingProperty( 'vec3', 'vInstanceColor' ); colorNode = instanceColor.mul( colorNode ); } if ( object.isBatchedMesh && object._colorsTexture ) { const batchColor = varyingProperty( 'vec3', 'vBatchColor' ); colorNode = batchColor.mul( colorNode ); } // COLOR diffuseColor.assign( colorNode ); // OPACITY const opacityNode = this.opacityNode ? float( this.opacityNode ) : materialOpacity; diffuseColor.a.assign( diffuseColor.a.mul( opacityNode ) ); // ALPHA TEST if ( this.alphaTestNode !== null || this.alphaTest > 0 ) { const alphaTestNode = this.alphaTestNode !== null ? float( this.alphaTestNode ) : materialAlphaTest; diffuseColor.a.lessThanEqual( alphaTestNode ).discard(); } // ALPHA HASH if ( this.alphaHash === true ) { diffuseColor.a.lessThan( getAlphaHashThreshold( positionLocal ) ).discard(); } if ( this.transparent === false && this.blending === NormalBlending && this.alphaToCoverage === false ) { diffuseColor.a.assign( 1.0 ); } } setupVariants( /*builder*/ ) { // Interface function. } setupOutgoingLight() { return ( this.lights === true ) ? vec3( 0 ) : diffuseColor.rgb; } setupNormal() { return this.normalNode ? vec3( this.normalNode ) : materialNormal; } setupEnvironment( /*builder*/ ) { let node = null; if ( this.envNode ) { node = this.envNode; } else if ( this.envMap ) { node = this.envMap.isCubeTexture ? materialReference( 'envMap', 'cubeTexture' ) : materialReference( 'envMap', 'texture' ); } return node; } setupLightMap( builder ) { let node = null; if ( builder.material.lightMap ) { node = new IrradianceNode( materialLightMap ); } return node; } setupLights( builder ) { const materialLightsNode = []; // const envNode = this.setupEnvironment( builder ); if ( envNode && envNode.isLightingNode ) { materialLightsNode.push( envNode ); } const lightMapNode = this.setupLightMap( builder ); if ( lightMapNode && lightMapNode.isLightingNode ) { materialLightsNode.push( lightMapNode ); } if ( this.aoNode !== null || builder.material.aoMap ) { const aoNode = this.aoNode !== null ? this.aoNode : materialAOMap; materialLightsNode.push( new AONode( aoNode ) ); } let lightsN = this.lightsNode || builder.lightsNode; if ( materialLightsNode.length > 0 ) { lightsN = builder.renderer.lighting.createNode( [ ...lightsN.getLights(), ...materialLightsNode ] ); } return lightsN; } setupLightingModel( /*builder*/ ) { // Interface function. } setupLighting( builder ) { const { material } = builder; const { backdropNode, backdropAlphaNode, emissiveNode } = this; // OUTGOING LIGHT const lights = this.lights === true || this.lightsNode !== null; const lightsNode = lights ? this.setupLights( builder ) : null; let outgoingLightNode = this.setupOutgoingLight( builder ); if ( lightsNode && lightsNode.getScope().hasLights ) { const lightingModel = this.setupLightingModel( builder ); outgoingLightNode = lightingContext( lightsNode, lightingModel, backdropNode, backdropAlphaNode ); } else if ( backdropNode !== null ) { outgoingLightNode = vec3( backdropAlphaNode !== null ? mix( outgoingLightNode, backdropNode, backdropAlphaNode ) : backdropNode ); } // EMISSIVE if ( ( emissiveNode && emissiveNode.isNode === true ) || ( material.emissive && material.emissive.isColor === true ) ) { emissive.assign( vec3( emissiveNode ? emissiveNode : materialEmissive ) ); outgoingLightNode = outgoingLightNode.add( emissive ); } return outgoingLightNode; } setupOutput( builder, outputNode ) { // FOG if ( this.fog === true ) { const fogNode = builder.fogNode; if ( fogNode ) outputNode = vec4( fogNode.mix( outputNode.rgb, fogNode.colorNode ), outputNode.a ); } return outputNode; } setDefaultValues( material ) { // This approach is to reuse the native refreshUniforms* // and turn available the use of features like transmission and environment in core for ( const property in material ) { const value = material[ property ]; if ( this[ property ] === undefined ) { this[ property ] = value; if ( value && value.clone ) this[ property ] = value.clone(); } } const descriptors = Object.getOwnPropertyDescriptors( material.constructor.prototype ); for ( const key in descriptors ) { if ( Object.getOwnPropertyDescriptor( this.constructor.prototype, key ) === undefined && descriptors[ key ].get !== undefined ) { Object.defineProperty( this.constructor.prototype, key, descriptors[ key ] ); } } } toJSON( meta ) { const isRoot = ( meta === undefined || typeof meta === 'string' ); if ( isRoot ) { meta = { textures: {}, images: {}, nodes: {} }; } const data = Material.prototype.toJSON.call( this, meta ); const nodeChildren = getNodeChildren( this ); data.inputNodes = {}; for ( const { property, childNode } of nodeChildren ) { data.inputNodes[ property ] = childNode.toJSON( meta ).uuid; } // TODO: Copied from Object3D.toJSON function extractFromCache( cache ) { const values = []; for ( const key in cache ) { const data = cache[ key ]; delete data.metadata; values.push( data ); } return values; } if ( isRoot ) { const textures = extractFromCache( meta.textures ); const images = extractFromCache( meta.images ); const nodes = extractFromCache( meta.nodes ); if ( textures.length > 0 ) data.textures = textures; if ( images.length > 0 ) data.images = images; if ( nodes.length > 0 ) data.nodes = nodes; } return data; } copy( source ) { this.lightsNode = source.lightsNode; this.envNode = source.envNode; this.colorNode = source.colorNode; this.normalNode = source.normalNode; this.opacityNode = source.opacityNode; this.backdropNode = source.backdropNode; this.backdropAlphaNode = source.backdropAlphaNode; this.alphaTestNode = source.alphaTestNode; this.positionNode = source.positionNode; this.geometryNode = source.geometryNode; this.depthNode = source.depthNode; this.shadowPositionNode = source.shadowPositionNode; this.receivedShadowNode = source.receivedShadowNode; this.castShadowNode = source.castShadowNode; this.outputNode = source.outputNode; this.mrtNode = source.mrtNode; this.fragmentNode = source.fragmentNode; this.vertexNode = source.vertexNode; return super.copy( source ); } } export default NodeMaterial;