three
Version:
JavaScript 3D library
78 lines (42 loc) • 1.45 kB
JavaScript
import NodeMaterial from './NodeMaterial.js';
import { materialLightMap } from '../../nodes/accessors/MaterialNode.js';
import BasicEnvironmentNode from '../../nodes/lighting/BasicEnvironmentNode.js';
import BasicLightMapNode from '../../nodes/lighting/BasicLightMapNode.js';
import BasicLightingModel from '../../nodes/functions/BasicLightingModel.js';
import { normalView } from '../../nodes/accessors/Normal.js';
import { diffuseColor } from '../../nodes/core/PropertyNode.js';
import { MeshBasicMaterial } from '../MeshBasicMaterial.js';
const _defaultValues = /*@__PURE__*/ new MeshBasicMaterial();
class MeshBasicNodeMaterial extends NodeMaterial {
static get type() {
return 'MeshBasicNodeMaterial';
}
constructor( parameters ) {
super();
this.isMeshBasicNodeMaterial = true;
this.lights = true;
this.setDefaultValues( _defaultValues );
this.setValues( parameters );
}
setupNormal() {
return normalView; // see #28839
}
setupEnvironment( builder ) {
const envNode = super.setupEnvironment( builder );
return envNode ? new BasicEnvironmentNode( envNode ) : null;
}
setupLightMap( builder ) {
let node = null;
if ( builder.material.lightMap ) {
node = new BasicLightMapNode( materialLightMap );
}
return node;
}
setupOutgoingLight() {
return diffuseColor.rgb;
}
setupLightingModel() {
return new BasicLightingModel();
}
}
export default MeshBasicNodeMaterial;