three
Version:
JavaScript 3D library
91 lines (50 loc) • 1.4 kB
JavaScript
import NodeLoader from './NodeLoader.js';
import NodeMaterialLoader from './NodeMaterialLoader.js';
import { ObjectLoader } from '../../loaders/ObjectLoader.js';
class NodeObjectLoader extends ObjectLoader {
constructor( manager ) {
super( manager );
this.nodes = {};
this.nodeMaterials = {};
this._nodesJSON = null;
}
setNodes( value ) {
this.nodes = value;
return this;
}
setNodeMaterials( value ) {
this.nodeMaterials = value;
return this;
}
parse( json, onLoad ) {
this._nodesJSON = json.nodes;
const data = super.parse( json, onLoad );
this._nodesJSON = null; // dispose
return data;
}
parseNodes( json, textures ) {
if ( json !== undefined ) {
const loader = new NodeLoader();
loader.setNodes( this.nodes );
loader.setTextures( textures );
return loader.parseNodes( json );
}
return {};
}
parseMaterials( json, textures ) {
const materials = {};
if ( json !== undefined ) {
const nodes = this.parseNodes( this._nodesJSON, textures );
const loader = new NodeMaterialLoader();
loader.setTextures( textures );
loader.setNodes( nodes );
loader.setNodeMaterials( this.nodeMaterials );
for ( let i = 0, l = json.length; i < l; i ++ ) {
const data = json[ i ];
materials[ data.uuid ] = loader.parse( data );
}
}
return materials;
}
}
export default NodeObjectLoader;