three
Version:
JavaScript 3D library
56 lines (30 loc) • 1.16 kB
JavaScript
import { NodeMaterial } from 'three/webgpu';
import { nodeObject, Fn, vec4, uv, If, mod, screenCoordinate } from 'three/tsl';
import StereoCompositePassNode from './StereoCompositePassNode.js';
class ParallaxBarrierPassNode extends StereoCompositePassNode {
static get type() {
return 'ParallaxBarrierPassNode';
}
constructor( scene, camera ) {
super( scene, camera );
this.isParallaxBarrierPassNode = true;
}
setup( builder ) {
const uvNode = uv();
const parallaxBarrier = Fn( () => {
const color = vec4().toVar();
If( mod( screenCoordinate.y, 2 ).greaterThan( 1 ), () => {
color.assign( this._mapLeft.uv( uvNode ) );
} ).Else( () => {
color.assign( this._mapRight.uv( uvNode ) );
} );
return color;
} );
const material = this._material || ( this._material = new NodeMaterial() );
material.fragmentNode = parallaxBarrier().context( builder.getSharedContext() );
material.needsUpdate = true;
return super.setup( builder );
}
}
export default ParallaxBarrierPassNode;
export const parallaxBarrierPass = ( scene, camera ) => nodeObject( new ParallaxBarrierPassNode( scene, camera ) );