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three

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JavaScript 3D library

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import { TempNode } from 'three/webgpu'; import { nodeObject, Fn, float, uniform, vec3, vec4, mix } from 'three/tsl'; class Lut3DNode extends TempNode { static get type() { return 'Lut3DNode'; } constructor( inputNode, lutNode, size, intensityNode ) { super( 'vec4' ); this.inputNode = inputNode; this.lutNode = lutNode; this.size = uniform( size ); this.intensityNode = intensityNode; } setup() { const { inputNode, lutNode } = this; const sampleLut = ( uv ) => lutNode.uv( uv ); const lut3D = Fn( () => { const base = inputNode; // pull the sample in by half a pixel so the sample begins at the center of the edge pixels. const pixelWidth = float( 1.0 ).div( this.size ); const halfPixelWidth = float( 0.5 ).div( this.size ); const uvw = vec3( halfPixelWidth ).add( base.rgb.mul( float( 1.0 ).sub( pixelWidth ) ) ); const lutValue = vec4( sampleLut( uvw ).rgb, base.a ); return vec4( mix( base, lutValue, this.intensityNode ) ); } ); const outputNode = lut3D(); return outputNode; } } export default Lut3DNode; export const lut3D = ( node, lut, size, intensity ) => nodeObject( new Lut3DNode( nodeObject( node ), nodeObject( lut ), size, nodeObject( intensity ) ) );