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three

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JavaScript 3D library

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import { Vector2, TempNode } from 'three/webgpu'; import { nodeObject, Fn, uv, uniform, vec2, vec3, sin, cos, add, vec4, screenSize } from 'three/tsl'; class DotScreenNode extends TempNode { static get type() { return 'DotScreenNode'; } constructor( inputNode, center = new Vector2( 0.5, 0.5 ), angle = 1.57, scale = 1 ) { super( 'vec4' ); this.inputNode = inputNode; this.center = uniform( center ); this.angle = uniform( angle ); this.scale = uniform( scale ); } setup() { const inputNode = this.inputNode; const pattern = Fn( () => { const s = sin( this.angle ); const c = cos( this.angle ); const tex = uv().mul( screenSize ).sub( this.center ); const point = vec2( c.mul( tex.x ).sub( s.mul( tex.y ) ), s.mul( tex.x ).add( c.mul( tex.y ) ) ).mul( this.scale ); return sin( point.x ).mul( sin( point.y ) ).mul( 4 ); } ); const dotScreen = Fn( () => { const color = inputNode; const average = add( color.r, color.g, color.b ).div( 3 ); return vec4( vec3( average.mul( 10 ).sub( 5 ).add( pattern() ) ), color.a ); } ); const outputNode = dotScreen(); return outputNode; } } export default DotScreenNode; export const dotScreen = ( node, center, angle, scale ) => nodeObject( new DotScreenNode( nodeObject( node ), center, angle, scale ) );